Sledgehammer Announces Big Changes To ‘Call of Duty: WW2’ Following Online Issues
Call of Duty: WW2 only came out two weeks ago, but performance issues with online and multiplayer gaming is souring the game’s launch. The online issues have become such a stumbling block that the game’s developer, Sledgehammer, has addressed the taxing situation. On Monday morning, Sledgehammer posted a blog post apologizing and vowing to fix the matter.
“It’s been a whirlwind since launch,” the post said. “We’re seeing millions of fans play every day. However, we also know we’ve had issues, there’s frustration. We recognize that and we hear you.” Sledgehammer said their “highest priority is to deliver the best online experience possible” and added, “We’re not there yet, and we won’t rest until we are.” The developer assured gamers that their “entire team is working around the clock” to correct the issues.
Sledgehammer revealed that an update issued last week caused problems with online performance:
“While our previous Game Update which released early Friday solved several critical needs, unfortunately it also had an adverse effect on server performance. As a result, we moved to P2P (listen) servers. Overall, the game is stable, however we know that P2P brings things like Host Migrations and other issues that make for inconsistent gameplay experiences. Our objective to return to dedicated servers is our highest priority.”