It’s coming up to be that time of year again: New Year’s Eve. It’s a night of self-reflection. It’s a night of celebration. It’s a night of binge drinking and playing some of your favorite drinking games. But if you’re like me at all, you’re tired of playing the same rotation of drinking games throughout the course of a night. Sure, Beer Pong, Flip Cup, and Kings Cup are classics that everyone should play at some point. However, it’s time for you to expand what drinking games you and your friends play during a wild night.
What You Need: Alcohol, a large cup, and a coin.
Rules: The rules are simple. Gather up a few people and get in some sort of circle or seating arrangement where you can pass the coin easily to the next person. It’s best if the cup is in the middle of a table, but it doesn’t really matter. Whenever it’s your turn, pour a certain amount of your drink into the cup based on how confident you are feeling. Then, flip a coin and call it in the air. If you are correct, it’s the next person’s turn. However, if you’re wrong, you have to chug what’s in the cup.
This is a great game that you might want to play later in the night after people have already had a bit to drink. Why? You might not get to drink that much, but it’s just a fun game to play to learn about people’s secrets and opinions.
What You Need: Alcohol.
Rules: Everyone sits in a circle and one person whispers a “who” question (such as: who in the room has the most sex?) into the ear of the person to their right. The person that the question is whispered to has to answer it out loud. The catch is that nobody in the circle knows what the original question was that the person was answering. If the person whose name was said (let’s use Amanda as an example) wants to find out what the question was, then Amanda must take a drink. If she chooses not to drink, then everyone in the circle gets to hear the question, but whispered so that Amanda doesn’t hear it.
What You Need: Alcohol.
Rules: You start in counting in a circle from 1-21. To start, the numbers 7 and 14 have switched places. Once you get to 21, the person whose turn it is has to say “Cheers to the Governor” and everyone drinks. Then, the Governor (the position rotates around the circle) makes a new rule, such as instead of saying “five” you have to say “Fergalicious” or “When you count, you take a drink as well.” The game repeats rounds, adding new rules each time. If someone makes a mistake while counting, they have to take a drink and start the counter over. This game is best played when it’s done quickly, and people can think of fun rules to abide by quickly as well.
What You Need: Alcohol, preferably in a can or bottle, a table, and ping pong balls.
Rules: Stand across from your opponent and place your bottle/can/cup on the edge of the table that you are standing on. Throw a ping-pong ball at your opponent’s drink. If you hit it, grab your drink and start chugging. Your opponent has to run after the ball, grab it, and touch it to the table to make you stop. First person to finish their drink(s) is the winner. This game can be played in teams of two as well, but instead of placing your drinks in the middle of the table, place them in the corners of the table.
What You Need: Alcohol, a marker, and a Jenga set.
Rules: Start off by writing rules and challenges on the Jenga pieces. Build a Jenga tower. When a piece is pulled, read the rule on the piece that has been pulled. The challenge/rule must be read allowed and completed immediately if required. Some examples are: take a drink every time a piece is pulled, pull two pieces per turn, finish your drink, take a shot, pretty much whatever you want them to be. Whoever knocks over the tower has to finish their drink.
This isn’t a game you sit down and play, but it is a challenge that you an issue to your friends over the course of the night to make things a little more interesting. It works great in bars, or huge house parties where you can’t really sit down and talk to your group of friends.
What You Need: Alcohol.
Rules: Throughout the course of the night, you can approach anyone who is playing the game and say Bufffalo. If the person has their drink in their dominant hand, they have to finish their drink on the spot no questions asked. If buffalo is called and the person is holding their drink in their offhand, the person that called it has to chug their drink. If someone uses the excuse “I’m ambidextrous,” they have to chug their drink, pour a second, chug that, and get called a bitch for the rest of the night.
7) Pizza Box
This is another game that is only as fun as the rules that you make up for the game. If you’re with a particularly creative group of people, this is a great game to play. Every party worth going to has a pizza ordered at some point through the night, so finding a pizza box shouldn’t be an issue.
What You Need: Alcohol, a pizza box (duh), a marker, a coin
Rules: Rip off the lid of the pizza box, then take turns flipping a quarter into the top of the box. The first flip each person takes, they have to write their name in a circle on the pizza box, wherever the quarter lands. The following times that someone flips the coin, wherever it lands, draw a shape, and inside the shape write a rule or action. If you land inside an already drawn shape, drink, and do whatever it says to do.
What You Need: Alcohol, a deck of cards.
Rules: 5 Cards are dealt to every player. Flip a card over from the remaining deck. Let’s say it’s a 7. Dave has a 7 and wants to see Rebecca get drunk asap, so he says “Fuck you, Rebecca” and plays his 7. Rebecca now has to start drinking her beer, while the person to her left, Vince, starts a countdown from 7 (because that’s the card that was played.) This count goes all the way around the circle until you reach 1, but you can count as slow or fast as you want. If Rebecca finishes her drink before the group is done counting, then the group has to chug their drinks while Rebecca counts down from 7.
A second rule to remember is that if Dave were to play a 7 and say “Fuck you, Rebecca” but Vince has a 7 as well and he wants to see Robert get drunk, he can reroute the “Fuck you” and launch it over to Robert by saying “Fuck you, Robert.”
9) Rock Paper Drink
I don’t want to take all the credit for coming up with this game… just most of it. Everyone has played the game Rock, Paper, Scissors before, so this is a great game that you can pick up on the spot if you need an excuse to drink quickly.
What You Need: Alcohol.
Rules: Stand in a circle. Two people start playing rock paper scissors. Whoever loses the round has to take a drink, and play the next person in the circle. If they lose to everyone in the circle, they have to finish their drink, no matter how full it is. If two people tie, you add one gulp for every round that they tie. If they tie 5 times, they both have to finish their drink, pour a new one, and play each other again until there is a winner.
It’s best that you play this game with someone who already has, if everyone you are with is already incredibly intoxicated. You can’t necessarily pick it up right away, as it might take a little bit of time to explain, but it’s worth it in the end. Lots of fun and risk taking is to be had with this game.
What You Need: Alcohol, cards, a table.
Rules: Lay out the cards face down in a 5-4-3-2-1 pattern so it looks like a pyramid. Give each player 4 cards, which they have 10 seconds to memorize and place down in front of them. They also have to remember the order of their cards. Turn the first card up in the row of 5. Players can issue one drink if they have the card of if they pretend to have the card. The person issued the drink must decide whether to take a drink of call cheat. If the player does not have the card and is found to be cheating, he must drink x2 the drinks issued to the player. If he does have the card, the other player drinks x2. The number of drinks issued goes up by 1 every row.
For example: If you are in the 3rd row, let’s say the cards 7-2-9 are on the table. If you have a 7 you can issue a drink to Bill. If Bill thinks you are lying, he can call cheat. If he is wrong, he has to take 6 drinks/gulps. If he’s right and you are cheating, then you have to take 6 drinks/gulps. However, Bill doesn’t have to call you a cheater. If he’d rather not risk it, he can just accept his fate and take a drink.
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